We want to get feedback on what Unity APIs should be added to the scripting system.
If you want to see an API added, please provide the API (i.e. Lights) and a use case or example (i.e. Day/Night cycle).
Currently unfinished and planned APIs and their use cases:
Animator and Animation components
Moving platforms
Day night cycle
Vector Math
3D Games
We look forward to hear your feedback and see what projects you’re working on!
NavMeshes in Unity are “spatial queries” that can compute “pathfinding and walkability tests.” This would allow creators to be able to make creations such as:
Enemy AIs
Terrain Navigation
Descending Movement
For example, using a Height Mesh to navigate an agent down the stairs at realistic speeds
Having some of the properties and methods exposed would allow for all kinds of cool things, ranging from basic audio control to rhythm games or even creating full-blown synthesizers and music creators.
Some of the methods listed here could be exploitable or abusable, but having at least the basic ones would already be a great addition!
Properties
clip
isPlaying
loop
volume
pitch
time (maybe even timeSamples?)
Methods
Play()
PlayOneShot()(Potential for spamming one-shot sounds?)
Pause()
UnPause()
Stop()
GetSpectrumData()(Might be performance-heavy?)
UnityEngine.AudioClip
Some properties and methods from AudioClip could also be useful:
Properties
frequency
length
samples
Methods
LoadAudioData()
UnloadAudioData()
GetData() / SetData()
static Create()
The last two methods (GetData() / SetData() and Create()) really arent important but could be interesting.
Exposing these could enable advanced audio scripts, like synthesizers that generate sound from scratch. However, they could also be prone to abuse. Definitely not essential in the slightest but could still be a cool addition.